I’m a 3D Generalist (modeling, rigging, and animation) and Technical Artist with over 5 years of experience in the gaming industry. I’ve had the opportunity to work with renowned companies like Netflix, leading animation teams and delivering high-quality results.
Not only that, but I can handle every stage of the 3D content creation pipeline:
-Designing characters from scratch.
-Rigging and animating them.
-Implementing them in Unreal Engine 5, including creating upgradable and modular Animation Blueprints.
-Adding shaders and VFX to make everything pop!
I can bring your vision to life from concept to implementation.
Let’s connect and create something awesome together!
I worked as the Lead Animator manager of a team of capable animator for over 5 years. I worked in many projects, most noticeable on the mobile Money heist (Casa de Papel) for Netflix. Where I was in charge of rigging and animating most of the characters, vehicles and another props, as well as their implementation over on Unreal Engine where I designed a modular and upgradable Third-Person Animation Bluerprint that was compatible with mobile and later was upgraded with new mechanics and utilized on another console and PC projects without any problems.